2010年3月24日 星期三

Use of shader

from left to right, they are:
bone, snake skin, raw steel, rock, gold.
All of them are download from creativecrash(http://www.creativecrash.com)

I made 5 object with 5 different shader,
( piece of gold with golden shader, a tooth with bone shader,
a cup with stone shader, and the holder of the chopper with snake skin shader,
the body of the chopper with steel shader.)
by changing the detail of interpolation in the colour part,
I can edit the detail to get different result.
there are some selection in the interpolation, such as linear, smooth or spline.
also, the bump mapping effect can be change,
the depth of the texture can be heavier.
(so this is a roten tooth.)

Appliction1:
actually, I can use it to build the bone of animals or human,
or I can use it on objects of stone after changing its color.
(I think the result of the rotten tooth looks like stone.
So, maybe it is work after I decreased its eccentricity.


Chopper:

about the shader on the chopper, the steel part can be edit,
I can make the texture smoother.


and the texture can comes with more details by
increasing the repeating number on the object


also the depth of bumping map can be change.

Before:


the colour of the snake skin can be change easily,
it has nothing special.

After:

Application2:
use the metal shader on vintage robot,
or other raw metal surface, the depth of bump mapping can be changed,
and the smoothness can also be changed,
so it is easy to assign this shader on the metal surface
in order to create different kind of steel texture
whatever raw or smooth.

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